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- Unused
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- Value to change to
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- Increase/Decrease by
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- Unused
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- Unused
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- Unused
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- Unused
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- 0 - can enter, 1 - no enter
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- 0 - can enter, 1 - no enter
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- 0 - can enter, 1 - no enter
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- Unused
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- 0 - can enter, 1 - no enter
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- Number of moves to set forward
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- Number of moves to set the timer
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- Which sound
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- Horse to set (0 .. 29)
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- Boat to set (0 .. 29)
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- Town to show/hide
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- Number of Special Event (0 .. 9)
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- Item To Give
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- Item Class to Take Away
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- Usused
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- Value to change the 10 flags to
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- Flag to change to Part A
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- Unused
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- Number of moves that pass
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- 0 - no attack, 1 - attack
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- Item to give
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- Number of spec. item to give (0 .. 49)
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- Unused
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- Unused
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- Unused
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- Label of 2nd button (-1 - no button)
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- Label of 2nd button (-1 - no button)
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- Label of 2nd button (-1 - no button)
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- Item to give
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- Item to give
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- Item to give
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- Special outdoor enc. to place (0 .. 3)
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- Spec. encounter code to activate (0 .. 9)
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- Type of trap (see docs. for list)
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- 0 - only living, 1 - any PC
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- Number of dice
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- Amount
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- Amount
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- Amount (0 .. 100)
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- Amount (0 .. 10)
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- 0 - dead, 1 - dust, 2- stoned
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- Amount (0 .. 8)
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- Amount (0 .. 8)
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- Amount (0 .. 8)
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- Amount (0 .. 8)
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- Amount (0 .. 8)
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- Amount (0 .. 8)
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- Amount (0 .. 8)
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- Amount (0 .. 8)
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- Amount (0 .. 7)
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- Amount (0 .. 8)
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- Amount (0 .. 5000)
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- Amount (0 .. 10)
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- Amount (0 .. 61)
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- Amount (0 .. 61)
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- Amount (0 .. 25000)
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- Amount (0 .. 25000)
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- Amount (0 .. 19)
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- Amount (0 .. 250)
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- Amount (0 .. 250)
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- Amount (0 .. 250)
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- If at least this value ...
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- If in this town ...
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- If random # (1 - 100) less than ...
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- If has spec. item ...
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- Stuff Done flag 2 Part A
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- X coordinate of space
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- X coordinate of space
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- If party has this much gold ...
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- If party has this much food ...
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- X coordinate of space
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- If has item of this special class ...
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- If has equipped item of this special ...
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- If party has this much gold ...
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- If party has this much food ...
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- X coordinate of space
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- If has item of this special class ...
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- If has equipped item of this class ...
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- If this day has been reached ...
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- Unused
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- Unused
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- If this day has been reached ...
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- Unused
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- Unused
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- If the party has this much Mage Lore ...
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- Number of a SCENARIO special message
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- Unused
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- X coordinate of space
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- X coordinate of space
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- X coordinate of space
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- X coordinate of space
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- X coordinate of space
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- X coordinate of space
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- X coordinate of space
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- X coordinate of space
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- X coordinate of space
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- Unused
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- X coordinate of space to place
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- Type of creature to remove
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- 0 - all, 1 - friendly, 2 - hostile
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- Unused
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- X coordinate to telep. to
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- Unused
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- X coordinate to go to
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- Unused
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- X coordinate to telep. to
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- X coordinate to place at
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- X coordinate of outdoor section
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- X coordinate to place at
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- X coordinate to place lone PC at
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- 0 - no sound, 1 - teleport sound
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- Number of moves until event
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- Top of rectangle
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- Top of rectangle
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- Top of rectangle
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- Top of rectangle
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- Top of rectangle
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- Top of rectangle
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- Top of rectangle
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- Top of rectangle
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- Top of rectangle
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- Top of rectangle
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- Top of rectangle
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- Top of rectangle
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- Top of rectangle
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- Top of rectangle
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- Top of rectangle
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- Top of rectangle
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- Top of rectangle
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- Top of rectangle
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- Top of rectangle
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- Unused
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- X coordinate of space
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- Number of special encounter (0 .. 3)
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- X coordinate of space
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- Number of first item in store
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